Booster Robotics
Booster Robotics, the Beijing developer platform house founded in August 2023 and known in China as Accelerated Evolution, builds the champion humanoids of RoboCup: the T1 that won the AdultSize title in 2025 and retained it in 2026, the compact K1 that carried HTWK Leipzig's crown, the new 1.4 metre T2 flagship whose Pro edition runs NVIDIA's Thor chip at 2,070 TFLOPS, and the next generation K2, open platforms with full APIs, ROS 2 and more than 700 units shipped worldwide.
Booster Robotics
There is one arena where a humanoid robot cannot fake it: a football pitch, with other robots trying to knock it over and referees keeping score. Booster Robotics, founded in Beijing in August 2023 and operating in China as Accelerated Evolution, chose that arena as its proving ground and has owned it since, its T1 winning the RoboCup 2025 AdultSize Soccer championship in Brazil under Tsinghua's Hephaestus team, its compact K1 simultaneously carrying Germany's HTWK Leipzig to their title, and Tsinghua's THU Huoshen team retaining the humanoid crown at RoboCup 2026, back to back, on the same Booster platform. Competition robotics is the harshest quality assurance in the field, real time vision, whole body control and strategy executed whilst opponents collide with you, and Booster built its brand on passing it publicly, repeatedly.
In July 2026 the champion house revealed its heavyweight: the T2, a 1.4 metre flagship embodied AI platform whose Pro edition carries NVIDIA's Thor chip at 2,070 TFLOPS, the most powerful onboard computing fitted to any bipedal humanoid, walking, recovering from falls, performing athletic flips and manipulating whilst in motion. Around the four machine lineup, T2 and T1 at research scale, K1 and the new K2 at compact scale, stands a genuine developer ecosystem: open source platforms with complete APIs, ROS 2 support and low level joint access, the new Booster Studio development environment, and an install base of over 700 units across more than 200 clients in 20 plus countries, including teams at Purdue, UC Berkeley, Carnegie Mellon and Tsinghua, with the T1 once standing as the sole featured humanoid at an NVIDIA Spring Festival event, signed by Jensen Huang himself.
Within the wider humanoid and bipedal categories, the full Booster Robotics range for sale can be explored through this page.
Background
Why the trophies matter to buyers
Booster's competition first strategy is engineering strategy in disguise. A robot that survives RoboCup seasons has demonstrated exactly what research buyers need: mechanical resilience through falls and collisions, control that recovers rather than resets, perception that works in motion, and a support ecosystem, over 50 global teams sharing code and fixes, that answers at two in the morning before a deadline. Booster institutionalised the promise commercially too, guaranteeing two hour initial response to technical enquiries with solutions inside 48 hours, over the air updates and free action library upgrades, a platform company behaving like one.
From champion to flagship
The company's arc runs from proving to scaling: the T1 and K1 established credibility the hardest available way, and the July 2026 T2 launch converted it into a flagship programme, industrial grade construction, frontier computing and the Booster Studio platform for simulation, AI model training and deployment, aimed at moving humanoids, in the company's own framing, from machines that can move to machines that can be used, with the K2 extending the same generation shift to the compact tier.
The Booster Lineup
Booster T2: The Thor Flagship
The T2 is the new reference machine: approximately 1.4 metres and 42 to 43 kilogrammes, with 31 degrees of freedom, six per leg, seven per arm, three at the waist and two in the head, built on industrial crossed roller bearings and high speed PMSM motors delivering 140 newton metres of peak torque. It walks at 2 metres per second for up to two hours continuously, carries 10 kilogrammes across its dual arms, and manipulates whilst walking through coordinated whole body control, recovering from falls and performing athletic flips on the same stack. Perception is layered, binocular cameras in both head and waist, a wrist camera by version, audio modules and an optional face display for interactive roles, and computing peaks in the T2 Pro's NVIDIA Thor T5000 at 2,070 TFLOPS, with Professional P1, P2 and P3 configurations and optional gripper or dexterous hand end effectors, all developed through Booster Studio.
Booster T1: The Champion
The T1 is the platform with the medals: roughly 1.2 metres and 30 kilogrammes, 23 degrees of freedom in standard form expanding to 31 with EG2-4C electric grippers and up to 41 with dexterous hands, computing on NVIDIA Jetson AGX Orin at around 200 TOPS beside a 14 core Intel i7 class processor, sensing through RGB-D vision, microphone array and nine axis IMU across two hour sessions. It is the machine of the RoboCup 2025 AdultSize championship and the 2026 title defence, of consecutive IEEE RAS Humanoids competition wins in racing and obstacle navigation, and of more than 50 teams and institutions worldwide, an open platform, full API, ROS 2, low level joint and sensor access, in three versions from locomotion standard to dexterous manipulation.
Booster K1: The Accessible Champion
The K1 compresses the pedigree to 95 centimetres and 19.5 kilogrammes: 22 degrees of freedom, configurable computing from 40 to 200 TOPS, stereo depth vision, nine axis IMU and microphone array, programmed through Python, ROS and ROS 2, in Geek, Edu and Pro variants. It is the platform HTWK Leipzig rode to their RoboCup 2025 title and Tsinghua to a KidSize runner up finish, and its carryable scale and pricing have made it the classroom and laboratory door into Booster's ecosystem, the Edu variant in particular anchoring education programmes.
Booster K2: The Next Compact Generation
The K2 extends the T2 era to the compact tier: the successor line to the K1's accessible championship formula, carrying the new generation's platform philosophy into education, competition and entry research, with specifications and configurations confirmed at quotation as documentation is released, and this page updated as the datasheet lands.
Lineup Overview
| Model | Height / Weight | DOF | Computing | Role |
|---|---|---|---|---|
| T2 | ~1.4 m / 42–43 kg | 31 | Thor T5000, 2,070 TFLOPS (Pro) | Flagship embodied AI platform |
| T1 | ~1.2 m / ~30 kg | 23 (to 41 w/ hands) | AGX Orin ~200 TOPS + i7 class | The RoboCup champion |
| K1 | 95 cm / 19.5 kg | 22 | 40–200 TOPS by config | Education and compact competition |
| K2 | Compact tier | Series configuration | Next generation | The K line's successor |
Figures follow published specifications; versions, end effectors and configurations are confirmed at quotation.
Which Booster machine suits which buyer?
The ladder maps cleanly. Frontier embodied AI programmes, manipulation-in-motion research and industrial pilots take the T2, P configurations by mission, with the Thor equipped Pro where onboard models are the work itself. Competition teams and established research groups take the T1, the platform whose community, code base and title history de-risk exactly their use case, versioned by grasping needs from standard through grippers to dexterous hands across research robotics. Classrooms, robotics clubs and first humanoid programmes take the K1, Edu variant leading, across educational robotics, graduating to the K2 as the new compact generation arrives. And the competitive lane itself, humanoid football and athletic benchmarks, runs through the whole catalogue across sports and football robotics, where Booster is the reigning name, with mission software, RoboSport and RoboLearn class systems from the robot software catalogue, completing deployments.
Technology
Resilience as a competitive requirement
Booster engineering answers the pitch: crossed roller bearings and PMSM motors built for impact and repetition, fall recovery as a first class behaviour, disturbance resistant omnidirectional walking, and whole body coordination that keeps manipulation stable through motion, properties audited every season by opponents whose job is to test them, and inherited by every laboratory unit sold.
Computing from classroom to frontier
The range spans the field's widest compute ladder: the K1's configurable 40 to 200 TOPS, the T1's Orin and i7 class pairing, and the T2 Pro's 2,070 TFLOPS Thor, the most powerful onboard platform in bipedal robotics, sized so that perception, planning and modern embodied models run on the robot rather than beside it, each tier matched to its buyer's ambition.
An open stack, end to end
Openness is the house policy: full APIs with low level joint and sensor access, ROS 2 and Python support, simulation environments, and now Booster Studio unifying simulation, AI model training and deployment across the range, the toolchain through which a fifty team community keeps improving the platforms between seasons, with OTA updates and a free action library maintained above it.
Support run like a service level
Booster backs hardware with commitments rare in the category: two hour initial response, 48 hour solutions, variant graded warranties and continuous free upgrades, the operational reliability layer that turns a champion robot into a dependable line item for institutions.
What are Booster Robotics machines used for?
- Competition robotics: RoboCup football, racing and obstacle events across football and sports robotics, the brand's reigning domain.
- Embodied AI research: locomotion, manipulation in motion and whole body control studies across research robotics, from K1 benches to Thor powered T2 programmes.
- Education at every level: the K1 Edu's classroom formula and the range's Python to ROS 2 progression across educational robotics.
- Industrial pilots and light tasks: inventory sorting, floor inspection and repetitive light work on T2 P configurations across industrial robotics.
- Interactive and telepresence roles: microphone arrays, speakers and the T2's optional face display hosting demonstrations across exhibition venues.
- Search and rescue challenges and athletic benchmarks: the durability lane the platforms were bred in.
Pricing and Availability
Booster Robotics machines are available for purchase across Europe and worldwide, from single K1 classroom units to T1 competition fleets and T2 flagship programmes, alongside the wider humanoid catalogue on Robots Europa. Booster Robotics price and cost vary considerably by model, version, end effectors and computing configuration, so buyers seeking Booster humanoids for sale should request a current quotation for their requirements, with European delivery, customs clearance and support arranged through Robots Europa. Purchasing enquiries, specification sheets and availability details for those looking to buy Booster Robotics machines can be found on this page.
Frequently Asked Questions
What is Booster Robotics?
Booster Robotics, founded in Beijing in August 2023 and known in China as Accelerated Evolution, is the developer platform house behind the RoboCup winning T1 and K1 humanoids, the new Thor powered T2 flagship and the next generation K2, with more than 700 units shipped to over 200 clients across 20 plus countries.
How do Booster robots work?
They walk omnidirectionally with disturbance resistance and fall recovery under whole body coordination, perceive through RGB-D and binocular vision, microphone arrays and inertial sensing, compute on ladders from 40 TOPS to the T2 Pro's 2,070 TFLOPS Thor chip and open fully to developers through APIs, ROS 2, Python and the Booster Studio platform.
What is the Booster T2?
The T2 is the flagship launched in July 2026: a 1.4 metre, 42 to 43 kilogramme humanoid with 31 degrees of freedom, 140 newton metre peak torque, 10 kilogramme dual arm payload, 2 metre per second walking for two hours and, in the Pro edition, NVIDIA's Thor chip at 2,070 TFLOPS, the most powerful onboard computing of any bipedal humanoid, in Professional P1, P2 and P3 configurations.
Why is the Booster T1 famous?
For winning where it cannot be staged: the RoboCup 2025 AdultSize Soccer championship, retained in 2026 by Tsinghua's THU Huoshen team, alongside IEEE RAS Humanoids competition victories, adoption by more than 50 global teams including Purdue, UC Berkeley, Carnegie Mellon and Tsinghua, and a singular appearance as NVIDIA's featured humanoid, signed by Jensen Huang.
What are the Booster K1 and K2?
The K1 is the 95 centimetre, 19.5 kilogramme compact champion, 22 degrees of freedom, configurable to 200 TOPS, in Geek, Edu and Pro variants, the platform of HTWK Leipzig's RoboCup 2025 title; the K2 is its next generation successor, carrying the new platform era to the compact tier with specifications confirmed at quotation.
What are the benefits of Booster Robotics machines?
Key benefits include competition audited durability and recovery, the widest computing ladder in the category up to onboard Thor, genuine end to end openness with low level access and Booster Studio, a large active community sharing code and a service commitment of two hour responses and 48 hour solutions with free ongoing upgrades.
Where can I buy Booster Robotics machines and what do they cost?
Booster Robotics machines are for sale through Robots Europa, serving the United Kingdom, the European Union and markets worldwide with delivery, customs clearance and support. Because cost varies considerably by model and configuration, buyers should request a tailored quotation. Full purchasing details are available on this page.
Summary
Booster Robotics is the humanoid maker that publishes its quality assurance as tournament results: champions in 2025 on both of its platforms, the title defended in 2026, and every laboratory unit inheriting the resilience that record demands. The lineup now spans the whole ambition curve, K1 to teach, K2 to carry the next compact generation, T1 to compete and research on the field's most proven open platform, and the T2 to put frontier embodied AI on legs with more onboard computing than any biped built, all wrapped in the open tooling and service commitments of a genuine platform company. As the champion developer house of humanoid robotics, Booster Robotics stands as the proven choice for teams that keep score, and this page as the European starting point for joining them.
v3, August 9, 2026